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A Hobby Project · Procedural Three.js

Things I like,
rebuilt in 3D for fun.

I take objects from the real world or from games and try to turn them into web 3D models, just because it's fun. Each one starts from a single reference image and ends as procedural Three.js: no imported meshes, only TypeScript that builds the geometry. The prompt, the reference, and the calls that made or broke it are all kept here.

  1. 01Reference
  2. 02Analysis & Spec
  3. 03Procedural Three.js
Rebuilt in code